Guild
Guild Formation
To form a guild, a player above Level 30 not belonging to a guild must have access to 2 million crones for the founding fee. Guilds can be founded via Guild Manager NPCs positioned in each town upon completing the guild creation quests. Ordinary players can join guilds by Guild Invitations extended by guild masters.
Guild System
Guild Message
Allows guild masters or those invested with guild master authority to send messages to all guild members. Guild messages can be viewed upon logging in or via the Guild window (hotkey G).
Battlefields
Displays a guild's Township Battle statistics. Any guild member can view information on a range of subjects from battlefields to ally guilds.
Guild Hitlist
Only guild masters can draft this list of malicious players making it available to all guild members. Vengeance does not apply to the Guild Hit list.
Guild Mailbox
When a guild master requests an item needed by the guild, long-distance inter-guild transactions are made via automatic deposit into the guild treasury obviating the need for travel. Up to 10 items can be sent in a single transaction.
Guild Donation System
All guild members can donate a desired amount of crones to the guild treasury. Donations can be used to raise funds for inter-guild events and Township Battle preparation.
Guild Skills
Guild masters can use guild points acquired via Township Battles and guild stones obtained from monster hunts to purchase skills needed by the guild. Only guild masters are allowed to use guild skills, and a maximum of 8 guild skill effects can be applied to an individual.
Only logged in guild members are eligible for guild skill effects. Effects are applied according to skill and guild masters must have crones and guild stone items in the Inventory to activate guild skills.
Forging
Guild Formation
Forge items into a one-of-a-kind rare or unique item with exclusive options. Item forging allows you to forge two items to create a new one. Or, add an option item with an additional option (ranging from accuracy to defense) to produce a new item with special abilities. When forging, adding magic items (with assorted bonus stats) to an item (with Accuracy and Defense), produces Rare or Unique items with exclusive options. Upon successful forging of items with the same required stats, Rare or Unique items infused with the highest requirement stats are produced.
Basic Rules for Weapon Forging
Option items are not required
Rare or Unique items can be produced via the Weapon Forger NPC in every town.
Adding magic items with 1st stage stat bonuses (such as Strength, Intelligence, and Dexterity) will produce a Rare item endowed with the bonus stat.
Appropriate option items may be added to item forgings.
Scope of option item EXP is applied upon successful forging at random and attached to the item produced.
All items, including option items, are consumed upon a failed forging attempt.
Option items are not required and Rare or Unique items can be produced without them.
Up to 1 option item can be added to Rare item forging and 2 for Unique item forgings.
Basic Rules for Armor Forging
Rare or Unique items can be produced via Armor Forger NPCs in every town.
Adding magic items with 1st stage stat bonuses such as Strength, Intelligence, and Dexterity will produce a Rare item endowed with bonus stats.
All items are consumed upon a failed forging attempt.
Basic Rules for Shield Forging
Rare or Unique items can be produced via the Shield Forger NPC in every town.
Adding magic items with 1st stage stat bonuses such as Strength, Intelligence, and Dexterity will produce a Rare item endowed with the bonus stats.
All items are consumed upon a failed forging attempt.
Basic Rules for Alchemy
Healing and Mana Potion are classified into Inferior > Lesser > Ordinary > Greater > Superior.
All alchemy attempts, including Healing, Mana Potion, and Elixirs must be done in sets of 25 for both slots.
Items in successful alchemy attempts are automatically stored in the Inventory and if the Inventory is full, they are dropped to the ground.
In alchemy attempts different potions of the same-grade, recovering Health and Mana, can be mixed.
When mixing Elixirs, recovering Health and Mana simultaneously, equal Healing and Mana Potion must be mixed.
Failed forgings or when items cannot be forged
Being equipped with items incompatible to corresponding slots will disable forging
Placing an incorrect amount of items in the corresponding slot will disable forging
Refine
Level Down
Rohan offers level-down refinements to enable you to equip items with a level exceeding yours. For example, "Mace", which can be worn at level 10 inflicts 50 damage, and "Triple Mace" which can be worn at level 29 inflicts 107 damage. A character at level 10 normally would equip a mace inflicting 50 damage, however, through level refining the "Triple Mace" can be worn at level 10 allowing your character a significant bonus to the damage they inflict.
Level Refinements
Level-down refinement requests can be made at Item Refiner NPCs in each town.
One attempt can reduce your item's level by 1, 2, or 3.
Level-down refinements consume a set amount of crones depending on the item.
Upon a failed level-down refinement, the item level will increase by the attempted amount, but will not exceed the original level.
Level-down refinements can be performed repeatedly, and item levels will decrease upon a successful attempt.
Status Refinements
Items requiring stats such as Str, Int, and Agi can be reduced to meet your characters current stats.
When refining your item's status, you can choose to completely reduce the stat required in the "Full Refine" option, or you can reduce the stat required by 1, 2, or 3 levels depending on the amount of crone you wish to spend on the refinement.
Upon a successful "Full Refine", the item's stat requirement will be removed permanently.
Upon collecting an item with a stat requirement that is useless for your class, or when an excessive restriction is attached to an item picked up during hunts, the Status Refiner NPCs can be found in each of the towns to lower this requirement.
Previous level-down refinements only lower the level requirement, but Status refinements can remove stat requirements such as Strength, Intelligence, and Agility in phases along with the level. For example, if a Half Elf archer acquired a nice bow requiring an Intelligence of 20, it can be used after reducing Intelligence via a Status Refiner NPC without investing stat points needlessly or selling the bow to the shop.
Refining Items
Status Refinement can be done at the Status Refiners in each town.
Status Refinements can reduce stats by 1, 2,or 3 values, or a player can use the "Full Refine" option to remove the requirement completely.
Status Refinements consume a set amount of crones according to items being refined.
Upon a failed Status Refinement, item status values will not increase like the Level Refinement failures.
Items can be refined to allow your character to equip an item without spending unnecessary stat points. Stat requirements for an item will be reduced upon each successful refinement attempt.
~Source from MMOSITE~
Guild Formation
To form a guild, a player above Level 30 not belonging to a guild must have access to 2 million crones for the founding fee. Guilds can be founded via Guild Manager NPCs positioned in each town upon completing the guild creation quests. Ordinary players can join guilds by Guild Invitations extended by guild masters.
Guild System
Guild Message
Allows guild masters or those invested with guild master authority to send messages to all guild members. Guild messages can be viewed upon logging in or via the Guild window (hotkey G).
Battlefields
Displays a guild's Township Battle statistics. Any guild member can view information on a range of subjects from battlefields to ally guilds.
Guild Hitlist
Only guild masters can draft this list of malicious players making it available to all guild members. Vengeance does not apply to the Guild Hit list.
Guild Mailbox
When a guild master requests an item needed by the guild, long-distance inter-guild transactions are made via automatic deposit into the guild treasury obviating the need for travel. Up to 10 items can be sent in a single transaction.
Guild Donation System
All guild members can donate a desired amount of crones to the guild treasury. Donations can be used to raise funds for inter-guild events and Township Battle preparation.
Guild Skills
Guild masters can use guild points acquired via Township Battles and guild stones obtained from monster hunts to purchase skills needed by the guild. Only guild masters are allowed to use guild skills, and a maximum of 8 guild skill effects can be applied to an individual.
Only logged in guild members are eligible for guild skill effects. Effects are applied according to skill and guild masters must have crones and guild stone items in the Inventory to activate guild skills.
Forging
Guild Formation
Forge items into a one-of-a-kind rare or unique item with exclusive options. Item forging allows you to forge two items to create a new one. Or, add an option item with an additional option (ranging from accuracy to defense) to produce a new item with special abilities. When forging, adding magic items (with assorted bonus stats) to an item (with Accuracy and Defense), produces Rare or Unique items with exclusive options. Upon successful forging of items with the same required stats, Rare or Unique items infused with the highest requirement stats are produced.
Basic Rules for Weapon Forging
Option items are not required
Rare or Unique items can be produced via the Weapon Forger NPC in every town.
Adding magic items with 1st stage stat bonuses (such as Strength, Intelligence, and Dexterity) will produce a Rare item endowed with the bonus stat.
Appropriate option items may be added to item forgings.
Scope of option item EXP is applied upon successful forging at random and attached to the item produced.
All items, including option items, are consumed upon a failed forging attempt.
Option items are not required and Rare or Unique items can be produced without them.
Up to 1 option item can be added to Rare item forging and 2 for Unique item forgings.
Basic Rules for Armor Forging
Rare or Unique items can be produced via Armor Forger NPCs in every town.
Adding magic items with 1st stage stat bonuses such as Strength, Intelligence, and Dexterity will produce a Rare item endowed with bonus stats.
All items are consumed upon a failed forging attempt.
Basic Rules for Shield Forging
Rare or Unique items can be produced via the Shield Forger NPC in every town.
Adding magic items with 1st stage stat bonuses such as Strength, Intelligence, and Dexterity will produce a Rare item endowed with the bonus stats.
All items are consumed upon a failed forging attempt.
Basic Rules for Alchemy
Healing and Mana Potion are classified into Inferior > Lesser > Ordinary > Greater > Superior.
All alchemy attempts, including Healing, Mana Potion, and Elixirs must be done in sets of 25 for both slots.
Items in successful alchemy attempts are automatically stored in the Inventory and if the Inventory is full, they are dropped to the ground.
In alchemy attempts different potions of the same-grade, recovering Health and Mana, can be mixed.
When mixing Elixirs, recovering Health and Mana simultaneously, equal Healing and Mana Potion must be mixed.
Failed forgings or when items cannot be forged
Being equipped with items incompatible to corresponding slots will disable forging
Placing an incorrect amount of items in the corresponding slot will disable forging
Refine
Level Down
Rohan offers level-down refinements to enable you to equip items with a level exceeding yours. For example, "Mace", which can be worn at level 10 inflicts 50 damage, and "Triple Mace" which can be worn at level 29 inflicts 107 damage. A character at level 10 normally would equip a mace inflicting 50 damage, however, through level refining the "Triple Mace" can be worn at level 10 allowing your character a significant bonus to the damage they inflict.
Level Refinements
Level-down refinement requests can be made at Item Refiner NPCs in each town.
One attempt can reduce your item's level by 1, 2, or 3.
Level-down refinements consume a set amount of crones depending on the item.
Upon a failed level-down refinement, the item level will increase by the attempted amount, but will not exceed the original level.
Level-down refinements can be performed repeatedly, and item levels will decrease upon a successful attempt.
Status Refinements
Items requiring stats such as Str, Int, and Agi can be reduced to meet your characters current stats.
When refining your item's status, you can choose to completely reduce the stat required in the "Full Refine" option, or you can reduce the stat required by 1, 2, or 3 levels depending on the amount of crone you wish to spend on the refinement.
Upon a successful "Full Refine", the item's stat requirement will be removed permanently.
Upon collecting an item with a stat requirement that is useless for your class, or when an excessive restriction is attached to an item picked up during hunts, the Status Refiner NPCs can be found in each of the towns to lower this requirement.
Previous level-down refinements only lower the level requirement, but Status refinements can remove stat requirements such as Strength, Intelligence, and Agility in phases along with the level. For example, if a Half Elf archer acquired a nice bow requiring an Intelligence of 20, it can be used after reducing Intelligence via a Status Refiner NPC without investing stat points needlessly or selling the bow to the shop.
Refining Items
Status Refinement can be done at the Status Refiners in each town.
Status Refinements can reduce stats by 1, 2,or 3 values, or a player can use the "Full Refine" option to remove the requirement completely.
Status Refinements consume a set amount of crones according to items being refined.
Upon a failed Status Refinement, item status values will not increase like the Level Refinement failures.
Items can be refined to allow your character to equip an item without spending unnecessary stat points. Stat requirements for an item will be reduced upon each successful refinement attempt.
~Source from MMOSITE~